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LoreEdit

In Arthurian legend the Fisher King, or the Wounded King, is the last in a long line charged with keeping the Holy Grail. Versions of his story vary widely, but he is always wounded in the legs or groin and incapable of moving on his own. In the Fisher King legends, he becomes impotent and unable to perform his task himself, and he also becomes unable to father or support a next generation to carry on after his death. His kingdom suffers as he does, his impotence affecting the fertility of the land and reducing it to a barren wasteland. All he is able to do is fish in the river near his castle, Corbenic, and wait for someone who might be able to heal him. Healing involves the expectation of the use of magic. Knights travel from many lands to heal the Fisher King, but only the chosen can accomplish the feat. This is Percival in earlier stories; in later versions, he is joined by Galahad and Bors.

Many works have two wounded "Grail Kings" who live in the same castle, a father and son (or grandfather and grandson). The more seriously wounded father stays in the castle, sustained by the Grail alone, while the more active son can meet with guests and go fishing. For the purposes of clarity in the remainder of this article, where both appear, the father will be called the Wounded King, the son the Fisher King.

Found at: https://en.wikipedia.org/wiki/Fisher_King

Combos Edit

ForgottenKings Forgotten Kings: Chance to Stun enemy Team

ArisenHeroes Arisen Heroes: Passive - Increase ATK by 200%.

NobleStrength Noble Strength: Passive - Increase Healing Effectiveness by 180% & Skill Proc by 8%.

BlazeOfTyranny Blaze of Tyranny: Remove 40% of enemy's current HP.

KeenMinds Keen Minds: Passive - Increase healing effectiveness by 150%, Increase Skill Proc by 15%, & Reflect 15% damage.

LordsOfTheGrail Lords of the Grail: Passive - Increase ATK by 200%, Skill Proc by 11%, & reflect 25% damage.

OldTimers Old Timers: Passive - Increase Healing Effectiveness by 175% & Skill Proc by 12%.

AgeBeforeBeauty Age Before Beauty: Passive - Increase Healing Effectiveness by 100% & Skill Proc by 12%.

StatsEdit

Note : See Evolution Methods for clarification of Evolves

Evolve Tier 1 LV 70 (HP-ATK) Tier 2 LV 80 (HP-ATK) Tier 3 Lv 90 (HP-ATK) Tier 4 Lv 110 (HP-ATK)
8 Card Perfect - - - -

4 Card EvolveEdit

Tier 4 only (HP/ATK)
Speed -
Enhanced Speed -
Efficient -

5 Card EvolveEdit

TIer 4 only (HP/АТК)
T3 PE + T1 Max -
T3 Max + T2 PE -

6 Card EvolveEdit

Tier 4 only (HP/ATK)
Enhanced Speed -
Sub Perfect -
Sub Max -

7 Card EvolveEdit

Tier 4 only (HP/ATK)
T3 PE + T3 Max -

8 Card EvolveEdit

Tier 4 only (HP/ATK)
Enhanced Speed -
Sub Max -

Photo GalleryEdit

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